surge like a fountain, like tide

swallow the bleed

gather force from the sea

Cerothyn Zeddicus. Penned by @straycatte. Established 2014.

no more weight on your conscience

Captain of The Kraken. Pirate Lord. Storm in elezen skin.
Feared across the seas, hated in the courts, and hunted by the past he can’t outrun. He trades blood for coin, loyalty for silence, and sails with ghosts at his back.
You don’t meet Cerothyn—you survive him.

with ease, i go back to the start

guidelines

Fox. 30s. she/her/they/them. cst.


`

OKAY:

  • Mature themes

  • crime

  • horror

  • slice of life

  • comedy

  • plot driven rp

info: while I am fine with darker themes and perma-injuries, I do prefer them to be discussed first. I also typically prefer we've had multiple interactions beforehand.Communication is key.Respect is a two way street.Don't be weird toward me.Cerothyn can be a dick, I am not. Thanks!

NOT OKAY:

  • my character dying

  • noncon rp

  • drama

  • rp with underage players and characters

  • I also have no interest in RPing if you use terms like f#ta, F+, tr#p.

dossier

❛ Bless him with salt
Bless him with stone
Bless him with steel❜


  name.    Cerothyn Zeddicus
  age.    39
  race.    Duskwight Elezen
  birthday.     October 29TH
  gender.     Male
  pronouns.     He/him
  sexuality.     Egosexual
  height.     6'7"
  hair color.     Raven, light grey highlights
  eye color.     Blue
  skin tone.     Tanned from time out at sea

  job occupation.    Captain
  place of origin.     The Shroud
  home.    his ship
  affiliation.     The Lotus. House Zeddicus.
  marital status.     single
  d&d alignment.     alignment here.
  likes.      The sea, adventuring, drinking, having his ego stroked, women, and gambling.
  dislikes.     Nobility, being in one place too long, authority, and being bored.
  virtues.     Loyal, clever, charismatic, resilient, protective.
  flaws.     Stubborn, self-destructive, guarded, vengeful, emotionally distant.

  miscellaneous details.     — Carries a finely-crafted cutlass with an obsidian-inlaid hilt, a gift from his first kill as captain. It’s as much a part of him as the ship he commands.
— Wears a silver ring etched with the Zeddicus wolf crest—he never speaks of it, but never takes it off either.
— Keeps a weathered coin on him at all times, rumored to be from the first gamble he ever won. He flips it before every major decision—just for luck, or maybe as a warning.
— A small braided leather charm is tied around his wrist, worn and half-faded. Few know it was once his daughter Ellinora’s.
— His demeanor? Unmissable.
Swagger that borders on arrogance.
Eyes like a brewing storm—cold, calculating, but never still.
Voice like gravel and sea-wind, full of danger dressed in charm.
He walks into every room like he owns it, and leaves like he’s taken something with him—sometimes your trust, sometimes your breath.

  personality.     Cerothyn is the storm and the stillness before it—sharp-tongued, impossible to predict, and twice as dangerous when he’s quiet. A man of indulgence and impulse, he’s drawn to the thrill of the gamble—whether that’s dice, coin, or something riskier. He has a weakness for beautiful women, a good drink, and the kind of chaos that leaves marks you feel days later.On the surface, he’s all bravado: flirtatious, smug, and annoyingly self-assured. He wears confidence like armor and humor like a dagger—charming when he wants to be, devastating when he doesn’t.But under the surface? He’s tired. Haunted. Grieving the things he can’t fix and the people he never got to save. He’ll say he doesn’t care, but the truth is, he cares too much—he’s just never been taught how to carry that weight without turning it into something sharp.He’s not soft. But he is loyal, in the way wolves are loyal to their own.Just don’t mistake his smirk for safety.Cerothyn Zeddicus is the kind of man who’ll steal your heart, your coin, and your last breath—and he’ll look damn good doing it.

  overview.     Rumor paints him in broad strokes: vengeful, treasure-hungry, the kind of man who’d burn a village for a map and grin while watching it fall. If you spot The Kraken on the horizon, they say, it’s already too late—and they’re usually right.
But beneath the swagger and salt-soaked cruelty lies a man carved from grief and betrayal.
Cerothyn was raised in blood, born to fight, and taught never to look back. His loyalty to his brother, Drais, was the one thing that softened him—until Drais faked his death and left him to drown in silence and fire. Cerothyn didn’t burn that night but he has been choking on the smoke ever since.He has two daughters.
Katlinne, sharp-edged and furious—too much like him for her own good.
And Ellinora, her twin, soft and gone. He only knows she’s dead. He doesn’t know what was done to her. Doesn’t know what her death truly meant. But he mourns her like a storm mourning the shore it never got to reach.
There’s also Rowan, the boy who walks the deck of The Kraken with his same fire behind the eyes—easier to understand, harder to face. Cerothyn found out about them all too late. Too late to raise them. Too late to matter. But maybe not too late to try.He’s not a hero.
He’s not a good man.
But gods help anyone who tries to take what little he has left.
Cerothyn Zeddicus is a man shaped by oceans, ghosts, and guilt—
and he still dares to love what remains.
Even if that love is clumsy, brutal, and full of regret.

🗡️ He doesn’t sleep well.
When he does sleep, it’s often in his chair with a bottle in hand and his cutlass still strapped to his side. Dreams tend to come in fragments: the fire, the sea, his brother's face. He never talks about them. He just wakes up angrier.
⚓ He always stands at the helm during storms.
Not to steer. Just to feel it—salt in his lungs, wind in his teeth. It’s the one time he feels like the sea still respects him.
🍷 He drinks too much, but never enough to forget.
Cerothyn doesn’t drink to escape. He drinks to remember—to keep the ghosts close, to honor the dead, to stay angry. He remembers everything. He just pretends not to.
🃏 He cheats at cards, but only when bored.
If he likes you, he’ll play fair. If he doesn’t, he’ll rob you blind with a grin and make you thank him for the lesson.

🗡️ Master Swordsman
Cerothyn’s not a showy fighter—he’s efficient, brutal, and mean. Years at sea have turned him into a predator with a cutlass, and he’s just as deadly with a broken bottle or bare hands if it comes to it.
🧭 Tactical Genius (But Pretends Not To Be)
He plays the fool when it suits him, but Cerothyn’s mind is a weapon all its own. He can read a battlefield—or a bar fight—within seconds. He knows how to play the long game, and he wins more often than he lets on.
🗨️ Silver-Tongued Bastard
He can charm coin from a noble and secrets from a sailor with nothing but a smirk. Lies roll off his tongue smoother than truth, and half the time, even he can’t tell the difference anymore.
🌊 Sea-Touched
Whether it’s instinct, old magic, or just years spent beneath the stars, Cerothyn has a sixth sense when it comes to the ocean. He can smell a storm before it breaks, knows when the sea is hiding something, and swears The Kraken listens when he speaks.

🗡️ “Black Mercy” – Cerothyn’s Cutlass
Hand-forged and obsidian-inlaid, this sleek, deadly blade has been at Cerothyn’s side since his first mutiny. Balanced for speed over brute force, the edge is always razor-sharp, and the hilt bears a subtle engraving of the Zeddicus wolf—its eyes worn smooth by years of blood and salt.
He calls it Mercy, though anyone who's met the blade would argue it offers none.
“Maiden’s Kiss” – Cerothyn’s Flintlock His favorite firearm, kept holstered low on his hip, always within reach. The barrel is polished black with silver scrolling, the handle custom-fitted to his grip. Rumor says he took it off a nobleman who tried to kill him—Cerothyn kissed the man’s wife, then shot him through the throat.
The name stuck.⚔️ Fighting Style – Pirate Brawler with Precision
Cerothyn fights dirty. Fast. Efficient.
He doesn’t waste motion, doesn’t showboat. He’ll blind you with a handful of sand or smash your knee in before you blink. But make no mistake—there’s grace beneath the grit. A lifetime of duels and barroom brawls has refined him into a tactical, brutal force. His style blends naval combat discipline with the improvisation of someone who’s fought on every surface—from blood-slick docks to rocking decks to cobblestone alleys.

lore & history


House Zeddicus. “The wolf does not ask for power. It takes it.”
They call them The House of Wolves—not for their loyalty, but for their hunger.
House Zeddicus is not an old name by Ishgardian standards, but its legacy bleeds deeper than most. Born of fire, shadow, and the kind of ambition that devours everything it touches, it is a house built not on noble deeds, but on blood and blackmail, on bodies buried beneath marble floors.The name once meant nothing.
Rielen Zeddicus was the son of a blacksmith and a bandit—meant for a quiet life in the Shroud. But something in him snarled at the idea of simplicity. It was not enough to survive. He would conquer.
With cold brilliance and ruthless intent, he ripped his duskwight family from the safety of the forest and forged a new legacy in the heart of Ishgard, marrying Lilia—a woman as cold and cunning as he was ambitious.
Together, they carved out a seat at the table of nobility, leaving scorched earth in their wake.Assassins. Alchemists. Lords of the black market.
Their enemies are many. Their mercy, rare.
The Zeddicus crest—a snarling wolf framed in frost and thorns—reminds all who see it: this family does not forget. And it does not forgive.
Not all bore the weight of the name willingly.
Cerothyn, Rielen’s son, hated the cold halls and colder politics of Ishgard. He fled to the sea, but even as a pirate king, he could not outrun the teeth of his bloodline.
Others were sharpened into weapons—Drais, trained to kill and command; Reli, scarred by legacy, born to carry the burden of a name that demanded blood for survival.
House Zeddicus is not a house of saints.
It is a dynasty of wolves—howling, watching, waiting.

Current. They speak of him in every port, every storm-lashed tavern, every breathless hush before the first cannon fires.Cerothyn Zeddicus—born of noble blood and shadowed rage—never belonged in Ishgard’s cold, marble tombs. He was too wild for their politics, too scarred for their civility. So he carved his own kingdom from sea and steel, trading titles for tides and courtrooms for cannons. He didn’t inherit power. He seized it with salt-cracked hands.His name is legend. His crimes? Countless.
His cause? Vengeance, treasure, and the ghosts of what was stolen from him.
His ship? A nightmare made manifest.
The Kraken is more than a vessel—it’s a beast. Black-sailed, barnacle-scored, and built from the bones of ships that dared cross her path. Her hull groans like something alive, her figurehead a twisted carving of the creature she’s named after—tentacles outstretched, maw open in silent hunger. She moves like she knows where the blood is. Some swear they’ve seen her disappear into fog that wasn’t there seconds before. Others say the sea parts for her.Where The Kraken sails, ruin follows.Her crew would die for Cerothyn. Many have. Willingly.He’s brought entire fleets to their knees. Not for glory. Not for gold.
But because the world took everything from him—and he intends to take it all back.
When you see The Kraken on the horizon, it’s already too late.
And when you hear Cerothyn Zeddicus’s name, remember:
You don’t bargain with storms.
You survive them.

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